

Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell you must finish a long rest in order to cast the spell again using this trait. Rather than having the physical characteristics described in the Player's Handbook, choose 1d4+1 of the following features: small horns fangs or sharp teeth a forked tongue catlike eyes six fingers on each hand goatlike legs cloven hoofs a forked tail leathery or scaly skin red or dark blue skin cast no shadow or reflection exude a smell of brimstone Variant Feature (Choose 1) Your tiefling might not look like other tieflings. You can speak, read, and write Common and Infernal.Īppearance. You can't discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. Tieflings are about the same size and build as humans. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Tieflings mature at the same rate as humans but live a few years longer.Īlignment.
